5 July 2005 marks my come back to Max
Payne tools. Since that date I've been slowing making my plans to do
the upper levels. I was not in the mood to start doing heavy work
and I got a couple of problems with the overall base design. Even so
now and then I got an urge to do simple things and it's amazing what
can accomplish in those tiny little moments when you feel
motivated. Meanwhile I've build the moon buggy that was added
Level J in an update.
So, in one month I've done the computer room, autopsy, medical care
unit, diagnostics (2 rooms), isolation and 2 normal medical rooms plus
a new living quarter. Even if the dimension and aspect of the new
living quarter is like the
old one, this one has more different wall panels and allows much more
different combinations of those. By middle August I also already had
the solarium (2 rooms) done. Looking back it was quite a work, mainly
considering the solarium is not easy at all and it's full of objects.
Besides that Level J had a new version with 3 small additions: the moon
buggys in some hangars, the moon surface has new textures and Tech
5 now has the Vacuum Chamber and it can be open.
In October and part of November I've done nothing regarding to the mod.
At first it seems I was losing steam, but I would quick regain the
pace. From 22 November till the end of January 2006 I've done the
nuclear reactor that rests on the surface. It took me 2 months to do
just one room and that is going to be used only once ! The reason why
it took so long was because I had to do more than 20 textures in order
to reproduce the room exactly as seen on the series. The similarity is
) and it's by far the most
faithful room I've ever done.
All computer panels were reproduced to the last detail (see an
) and I should be proud, but
strangely as I type this, I wonder if it was really worth the effort
and time consumed to do just one room... Too late now. It's already
But not all is bad; in the beginning of February I've received and
unexpected help from Stephen Hebbend-Bach who made the laser rifle, so
it means the mod has a new weapon. Very friendly person indeed, not
only he has made the rifle, but changed it as I requested (lower the
poly count and changed textures for colour). He even resized the model
so all I had to do with Milkshape was to import the gun to the mod.