Software
Since there are always people
who wants to know what kind of software
they should use to produce games here's a list of what I used (mostly
older versions that came as free software in CD's magazines
or with hardware devices). It's an help for those rookies who wants to
produce mods and have no idea where to start:
Max Payne
Editor - To make the
levels, lights, and objects. It's a
tool that cames with Max Payne game.
Micrografx
Picture Publisher 7 -
Good program to tweak textures and to
retouch pictures. It's not useful to draw images from scratch, but it's
awesome when it comes to retouch textures, add lights and shadows, etc.
I think
it no longer exists because it was bought and incorporated into Corel
Draw.
Paint - Yes, the normal Paint
that comes with Windows is excellent when
it
comes to paint/retouch pixel by pixel.
Milkshape
1.6 - Good program
to build 3D models. I've used only to
import the gun mesh into the game and to apply some of the textures
into Max Payne characters.
Camtasia
3.0 - Good
program to make film captures on your
screen. There are new versions, but this one suits me fine. It
was used to eliminate/change frames from the several films that would
compose the intro film.
Ulead
VideoStudio 3.0-
Outstanding software to edit and produce films. By sheer luck I've
noticed I had an old CD with this program.
It's hard to use at first but once you are used to it, it becomes
very
simple.
Sound
Blaster Wave Studio 4.02-
To edit sounds, music and to convert
them into .wav formats.
Netscape
7.1 - Netscape
Navigator now comes
with a lot of stuff incorporated (pop-up block, html editor, etc.), so
I've decided to use the html composer to make this site, instead of
coding the html "by hand" with Notepad as I've always done.
So if you think making mods
are easy, just remember I had to learn
all this software by myself and had no prior experience with 3d tools,
image programs or video editing tools...